


It certainly would have helped me a few years ago. I think it still needs a lot of tweaks and doesn’t explain things nearly as well as you would hope, but it’s better than nothing and can be built upon. Importantly, there’s also the MotoGP Academy, which is designed as a tutorial hub for newer riders.

MotoGP 22 also includes a mode to simulate the 2009 season, which is a sizeable chunk of content but might only be of interest to people who have followed the sport for a while. These are the real reason we buy annual sports releases every year, even when we recognize that we may be getting ripped off. In addition to the quality of life improvements there are, of course, the expected new sets of bikes and gear, and updates to the tracks to reflect the current season.
#Motogp 21 updates Patch
There are some other physics improvements packed in, which mostly add up to a better overall experience, but it’s hard to say these shouldn’t have just been a patch for MotoGP 21. I have always attributed my tendency to go sliding as me being rather bad at the game (which I am), but seeing the updates this year suggests that it may not be entirely my fault. You’ll still get to sample the fine flavors of the courses on offer here, but I didn’t feel like a slight lean and brake tap would send me for a motorcycle-less joyride like previous entries have. The biggest ones for me were updates to your rider’s balance and the bike’s brakes, which made going for a nice slide across the asphalt a bit rarer of an experience. While the overall game may not have changed much, there are some tweaks that do enhance the experience. In the world of annual releases, there’s nothing too unusual about this, but that doesn’t mean it goes unnoticed, either. For better and worse, MotoGP 22 is functionally MotoGP 21 with some tweaks and updates. It has been a while since I played MotoGP 21, but even with that time gap I still had to double-check that I had booted up the right version of MotoGP.
